View Single Post
Old 08-01-11, 01:25 AM   #3
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,120
Downloads: 605
Uploads: 44


Default

Quote:
Originally Posted by MinskMariner View Post
Hey guys,

Last year, I wrote on this forum that I had just purchased SH4. Well, I've been playing it on and off since then and only this week have downloaded and installed my first mod, TMO.

Some questions that have come up while I've been playing (I'm sure you've seen this dozens of times from n00bs like me, but your help would be much appreciated!):

1. The detection capabilities of my enemy are a mystery to me. When I'm on a photo recon mission, for instance, do they have any coastal sonar installations that would give my sub away if my engine was running too loudly?

2. Do merchants have any sonar/radar capabilities?

3. At what point in the war should I start worrying about the enemy's surface ships using radar?

4. How well can the enemy ships see at night?

5. Finally, I'm going to upgrade hardware soon, but currently I'm running SH4 on a relatively old laptop (it barely scrapes by on the absolute lowest resolution and graphics settings; even then, I need to avoid animation-intense screens such as the control room ). Anything I can do to tweak and improve performance?

Thanks!

Some merchants starting in mid 43 or so have passive sonar.Usually the lone merchants, they will begin zig zagging if youre running above 2 knots or so in calm seas once you are about 3,000 yards or so.Still easy to hit, just get close and fire when they begin to zig towards you.Usually they are moving at 5 knots when zigging.
Bubblehead1980 is offline   Reply With Quote