well im back to my original situation again---all the DD's are basically dumb unless you get so close to them that they can't avoid detecting you--
it really does seem to be a case of reduce the radar range and the whole kit and kaboodle dies along with it---if that's the case then it looks very poor indeed for any possible genuine soloution-
as you guys are saying even tho you are having the opposite problem from me generaly (ie too many uber DD's) - unlesss you provoke them the DD's don't detect you- and that is no matter what happens next useless gameplay wise--if you can be sure of avoiding detection by remaining at slow and silent running and the DD's only become dangerous once they HAVE detected you - then why should you want them to detect you? (because this is a game of course! and if they don't detect you then there is no game) so that's the real problem-- if you have to deliberately provoke the DD's into attacking you then things aren't working well
i have one set up that works reasonably well---with normal radar-- if i reduce the range of the radar- even tho it plays no part in the mission at all (ie i approach submeged - attack submerged and leave submerged) the AI is useless-
not good not good at all
ye gawds i thought SH2 DD AI was irritating but this is rediculous
i bl**dy tempted to just give the merchants hydrophones and be done with it - let them detect the sub and wake the DD's- that's if they can be bothered to tell the DD's they've detected a sub
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