Thread: I'm back
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Old 07-28-11, 07:41 AM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


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Quote:
Originally Posted by Iron Budokan View Post
I guess am surprised to hear this game is so hard to mod. I thought when the game was released the devs played up the fact this game was supposed to be really easy to mod. And didn't they even mention that in the interview they did with Neal? Dunno, can't remember.
If you did any modding in SH3/4 then you have a basic understanding. If you didn't then you have a very, very steep learning curve. The game itself is not hard to mod, in fact it's very easy if you know how/what you are doing. There are some things that make it difficult - namely the GR2 format and the fact that Goblin editor can't save changes to .dat files (no problem if you know SH3/4 file structure and can use hex editor). Many of the tools that most people relied on in SH3/4 don't work in SH5 (which I think is a good thing - one should learn the file structure/system first). Now the beauty of the game is it's ability to be extended/modified by using a form of Python. The devs included functions that one can use to gather information (limited) from the game. If you are a programmer then you basically have a blank canvas that you can make into whatever you want (based on your abilities). This, by far, is the best part of the game I think. Without it my UIs mod would be a tweak/adjust mod that really didn't add anything new to the game.
If you know RE and are good at it then you can do basically anything (time being the limiting factor).
What most people find 'limiting' or 'hard' about the game as far as modding goes is the lack of information. Once again if you were an average or better modder of SH3/4 then you are way ahead of the game already. If you are very creative and look for ways to exploit the game or one who 'thinks outside the box' then SH5 will be fun for you to mod.
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