Quote:
Originally Posted by LGN1
Thanks for all your replies
I agree it would be easy. You could even mark the mines' positions on the map and later automatically extract these from a savegame and add the mines to the campaign layer. However, I don't think the effort is justified because you probably will never go back and see any effect.
Great  Thanks a lot. It's not the first time that your archive saves me, SSB! BTW, do you also have this old mod:
http://www.subsim.com/radioroom//sho...d.php?t=147445
Hi pditty8811,
what exactly do you want the perl script to do? Remove a certain type, class, name,...? From what I understand at the moment it seems to me that the whole programming effort is not justified (in many years playing SH3 I've seen only one carrier and maybe five battleships in career mode)
Cheers, LGN1
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Hi,
Perhaps you should beef up your SCR layer a bit and add some models to your Sea folder, never hurts to add ships. I have many ships and I know mods like GWX took the time to add particular ships to the SCR layer for historical accuracy. I like to add historical routes to these new ship models too.
Basically I would like to have a button in SH3 Commander, or not even, just a script to be triggered when a patrol is finished or before a patrol starts. This script would search the patrol log or captian's log for the class of ships that were sunk. This script would then use this information to tell the Campaign Editor program to delete these ships. Only classes like the Warspite or Elizabeth or something like that.
So, essentially this script would be the communication or link from the Captian's log, or patrol log, to the Campaign Editor. The editor would do the rest of the work.
-pditty8811