sure! with an image with smaller pixels on the water, we will get real good looking reflection dots. i tried your method yesterday and i am also returning to deal with it today.
but as to the limitations of the texture size and the reflection effect itself (looks like a mirror), i prefer to test a bumpmap on the water. but this is not possible until someone of the codergurus help us to access the foam-definitions of the water mesh.
if we are able to change the value of the water hight where a foam is created to 0, the water will always show foam. and there are also definitions, which foam is used. so we might could also define a certain, bumpmapped texture.
this would be a very good result, i am very convinced of! and using the texture animation from anvart, we could have glittering reflection effects, like of real water!
so, where are you?...coder gurus! please help!