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Old 07-27-11, 04:14 AM   #16
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
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sure! with an image with smaller pixels on the water, we will get real good looking reflection dots. i tried your method yesterday and i am also returning to deal with it today.

but as to the limitations of the texture size and the reflection effect itself (looks like a mirror), i prefer to test a bumpmap on the water. but this is not possible until someone of the codergurus help us to access the foam-definitions of the water mesh.

if we are able to change the value of the water hight where a foam is created to 0, the water will always show foam. and there are also definitions, which foam is used. so we might could also define a certain, bumpmapped texture.

this would be a very good result, i am very convinced of! and using the texture animation from anvart, we could have glittering reflection effects, like of real water!

so, where are you?...coder gurus! please help!

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