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Old 07-26-11, 10:44 PM   #9
axx01
Watch
 
Join Date: Mar 2011
Location: Magyarország - Hungary
Posts: 17
Downloads: 55
Uploads: 0
Default digits&magic

Code:
;;;;;;;;;;;;;;;;;;JONZ Dragable Chronometer;;;;;;;;;;;;;;;;;;

[Dial74]
Name=Add_ChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x3FF00002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial75]
Name=Add_ChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x3FF00003
NewVal=0x0
DialVal=0,1800
RealVal=0,300; minutes
Circular=Yes


[Dial76]
Name=Add_ChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x3FF00004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial77]
Name=Add_ChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x3FF00005
NewVal=0x0
DialVal=0,1800
RealVal=0,300; minutes
Circular=Yes
i tested in naval academy and works fine. i spent two days waiting for the game to load & exit changing some numbers ang doing this over n' over again. subsequently i can't tell what was so hard for me.

now it does 5 rounds each 12 min that makes it an hour.
it'd be nice of it, if it stoped tickin' even the long arm, but eh.
it does the trick doesn't it?

one more thing marko & hitman was talkin' about another watch, i think it has a 15 minute short arm.

Last edited by axx01; 07-27-11 at 01:09 AM.
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