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Old 07-26-11, 06:05 PM   #472
vlad29
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Join Date: Dec 2010
Location: Arkhangelsk
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Quote:
Originally Posted by hotlead View Post
heres my order:
Magnum Opus (patch1+2) - is highly recommended
=1
FX_Update_0_0_16_2_ByTheDarkWraith=2
FX_Update_0_0_16_2_UHS_Fix=3
IRAI 0.0.30 by TheDarkWraith - is highly recommended
NewUIs_TDC_6_6_0_ByTheDarkWraith - put it here
Real Environment - Revision_2=4
Environment Sounds=5
NewUIs_TDC_6_6_0_ERM_Reaper7_NightVision_Black_Ski n=6
Critical hits 1.1 Torpedos=7
Critical hits v 1.2=8
Elite German Black & Copper Torpedo=9
Shadow Improvement Mod=10 - no need if to use 'Magnum Opus'
Sub_Exhaust_1_0_5_byTheDarkWraith=11
Enhanced FunelSmoke1.2_by HanSolo78=12
Cerberus62 Additional Merchant Ships 1.1 (Part 1)=13
Cerberus62 Additional Merchant Ships 1.1 (Part 2)=14
- no need if using 'Magnum Opus'
Imported Ship Pack V1.1=15

Can someone look over my mods and load order and let me know please if im missing anything, i spent quite a while last night reading up and installing those mods and i feel like im still missing something.
Read yellow marks.
To install Magnum Opus (and some additional mods included) correctly pl. have a look at Stoianm Video Tutorial 'How to install mega mod' http://http://www.subsim.com/radioroom/showthread.php?t=181538&page=18, post #1

One more advise for the beginning: read the current thread and just have a look at the mod-lists of subsim-guru just to understand which mods are really necessary for the game key-improvement, and to figure out the mod-positioning order
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