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[REQ] Howto assign "Bumpmap/texture" to the water
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07-25-11, 10:46 PM
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rik007
Grey Wolf
Join Date: Jan 2002
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That controller should then overrule the reflection from the game itself. It's effect can be seen by setting GlobalReflectionIntensity to 0 in scene.dat for clouds (49 in Silent3ditor) or waveproperties (14).
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