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Originally Posted by Blacklight
Okay. I just figured out what was going wrong with my target. Apparently a single point of coordinates appears to be several nautical miles square and unless you drop your missile RIGHT ON TOP of that TINY LITTLE target, you miss. When you program your TLAM to go to a certain coordinate, it doesn't detect the target. It just goes for the CENTER of that huge square (which is kind of dumb. It should be able to see the target and zero in on it when it's that close). I've remedied this by actually TYPING IN the coordinates of the target in it's settings pages instead of manually placing it at it's coordinate like I HAD been doing. This put the target directly in the middle of the square and now I hit it every time. Well, that's one problem solved.
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Oh, I thought it was a bug! No, that's just a limitation of using coordinate based targeting when you don't get to enter enough digits for precision. You can also just place the final waypoint on the target itself. To allow a player to do this, you can put a mark (or an entity revealed to the player) at the correct location. Or you can do what you've done and put the object in the center of the space where the coords are valid and have the player enter the digits instead of dragging the waypoint to the target.
Going back to the second issue, if you'd like, take a look at Defending Labuan in my campaign (The Liu Doctrine). Find the triggers used for launch detection. They work. Those are your examples.