the reflections are hardware, right. therefore i wanted to override it, by using the foam-technique of the waves.
1. make a new foam texture, which material in the dat-file contains a bumpmap controller
2. make the waves using this foam, always. not only using foam, when the waves are higher.
3. get reflections by using this texture on the water, by using its bump-properties.
voila, new looking water.
BUT, as i wrote: there is no direct access to the wave/foam controllers. we need to change/add one controller, that enables the water using a new foam, that is always on top of the water. this is only possible, with help of people who are able to "read" the *.act file and know, where it gets its values from.
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