View Single Post
Old 11-23-05, 08:17 PM   #82
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by CB..
or even AOTD!!
Agree too.


Quote:
Originally Posted by CB..
have you tried using the hieght factor for the radar ?
No... not yet.


Quote:
Originally Posted by CB..
im going to try adding a 2metre hightfactor to the SH3 radar in the sim.cfg and see if that does anything interesting---
might allso affect the other sensors aswell as the radar seems to be a trigger point for other sensor sweeps
Try a negative value may trigger some sound sensors.


Quote:
Originally Posted by CB..
it's all a bit depressing tho how little thought is given to the AI by game devs-- after all if a small hand held computer game console can play a decent game of chess (with all the immense complications that entails) i don't know why something even a fraction as "intelliegnt" can be used in games---be really cool to see some thinking going on on the bridges of the DD's- it's perfectly possible--- the game devs just don't think it's important enough to bother
Understand you. I feel the same.

Quote:
Originally Posted by CB..
me thinks the game devs didn't think we'd be interested in this sort of thing--only in blowing things up
They had done a game, not a sim.
We need to work a lot to aproach it to a sim, remember SH2..... what a lot of job.
Redwine is offline   Reply With Quote