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Old 07-25-11, 12:57 PM   #459
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by Siege View Post
Ok, checking that I see where I had a few problems anyway that I'm working to correct now. I still don't see anywhere the proper application of MO... What's the difference between v0_0_1 and 0_0_1? What exactly am I supposed to do with the patch? Sorry if I'm dense, but I don't see any explicit directions for it anywhere.
V0_0_1 and 0_0_1 are the same thing (they are describing the version of the mod). Now as far as the patch goes you can either:
- enable it via JSGME after MO v0_0_1 or
- copy it to the MO mod (in the MODS folder) letting it overwrite all necessary files (recommended). Ensure it isn't enabled in JSGME before doing this.
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