View Single Post
Old 11-23-05, 05:23 PM   #4
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
Default

When creating the Hollywoods, I have tried and tested many scenarios for myself. It is fantastic when a good scenario as you describe happens.

I agree that you do lose depth at slow speed below 3 knts

I do not think it had anything to do with my mod though (could be wrong)

off topic

The Hollywood is not perfect (yet) but I think the last one had some good increased sinking actions added.

My all time favorite was when recieving damage and had bow flooding past the quarter mark and still 2 min till flooding is recovered.

I tweaked it so sub sank slower to match slower repair time.

There she was heading 150, 160, slowly slowly. It was a while before I twigged that I should have been hitting full reverse to gain control.

I hit full reverse and slowed my decent down enough to make the repairs and avaoid the last DC run.

My next project is to have it so sub will die on a collision almost immedietly yet have moreinteresting DC damage over longer period of time.

You will notice we are trying to get some problems solved with the uber pin point drops and once these are in a fair condition, I personally want to make the DD smarter but the DC weaker.

End result = long times under attack with only really clever manovering setting the player up for an escape. Also long sustainable damage through DC,s.

Bye the way

Which Hollywood was you using, and do you have any gripes with it.
__________________
My Mods

Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
gouldjg is offline   Reply With Quote