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Old 11-23-05, 10:53 AM   #13
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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When it comes to the reason why the dates and destination grids get stuck - I think it has everything to do with the component (in this case emblem) upgrades pushing the date out well beyond the DaysSpentInBase-based next patrol start date. I think that's why the bug tends to happen with the HT mod and not with SH3 Commander. Since the HT mod includes milk cows, the game has to be run with a DaysSpentInBase value of 1. Add to that the fact that the milk cow mod requires players to use multiple emblem changes to advance the date and I think that's why we find all sorts of problems resulting from that. Possibly, what's happening is that the next patrol grid selection is based on an accumulation of DaysSpentInBase values rather than on the actual mission date, or it could be based on exactly how many upgrades are done at one time. I think that because the DaysSpentInBase value is much lower than the component upgrade delay value the game has trouble catching up with the date generated by the upgrade delay date advancement - so players will find that they get many missions with the same grid destination. Players using SH3 Commander will be much less affected, since the only time that the DaysSpentInBase value is low (early war) is a time when component upgrades are few and far between.

Let me make one thing clear. As far as I know, no one - not one person - has reported this bug while using SH3 Commander alone. It always seems to be tied to the use of the Milk Cow mod. As far as I'm concerned, this bug has nothing whatever to do with SH3 Commander. I'm not blaming the Milk Cow mod for it. The problem is caused by SH3 working in the crazy way that it does, but I think the way the Milk Cow mod manipulates the game is making the problem much more apparent.
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