Quote:
Originally Posted by Bubblehead1980
The only special ability I use is the officer can allow extra surface speed bc it is realistic(well the ability not having one man who can allow it) I have read several books where the skippers allowed operation of engines beyond safety limits for period of time when extra boost was needed.Barb did this under Fluckey, believe Tang did it as well as Seahorse at one point.Barb was making 23 knots for a time.
This ability is quite helpful when leaving scene of a night surface attack with fast escorts of your tail, esp in shallow waters where diving is not always best option.In an emergency situation in RL, subs could do this if needed.The time you can do this is limited as in RL so its the one special ability worth it.
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Yup, I remember reading about Tang picking up downed Navy pilots around Truk (2nd patrol) and getting "something over 23 kts" at the risk of damaging an engine. I also read one (well, I read 'em all) of Wahoo's patrol reports where Morton stated that he found his motor-macs could give him an extra knot or two when they (the engineer's) knew that Wahoo was being chased by a destroyer. It would take some real stones to do that 2000+ miles from home base, but I have no doubts that it happened.