Thread: [REL] Easy AOB
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Old 07-22-11, 08:59 PM   #152
noren859
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Sorry to bump this rather old thread, but I'm wondering about a few things. Firstly, I'm after a small confirmation about what this mod does. I think the OP explains it fairly well, but in the rest of the thread there's a lot of talking up about what seems like such a simple change, and there are people who appear highly knowledgable about this yet can't agree on terminology, and overall it's not very encouraging.

So am I correct in concluding that the only thing this mod does is make it so that, while using the periscope or TBT, any adjustments made in the attack data tool (the changeable dial on the upper right) are reflected in the top dial of the Position Keeper column on the left side without the player needing to press the "Send data to TDC" button?

If this is accurate, then there's a slight problem. If the Position Keeper is activated after changing the speed or AoB dials, the readings on it will go back to what they were before adjustment. This can only be fixed by pressing the "Send data to TDC" button before activating the PK. AVGWarhawk pointed out this issue on page 5, and the solution he was recommended was to use the attack data tool as if he were playing the unmodded game. That seems to nullify any benefit this mod would have. Am I missing something?


Secondly, when manually adjusting (i.e. without the stadimeter) the range dial, is it meant to be so janky? I'm not talking about the included "Manual Range and Mast Height Dial Fix", as I can tell the difference between the unmodded range dial and this fixed one. What I mean is that even with the fix it's still rather dodgy.

For example, turning the dial clockwise until it stops will leave it in the following position: the metal arrow (the height marker?) will be aligned with the markings on the outer ring at 130, and aligned with the inner "range in yards" dial at 220. However, the range displayed on the (disengaged) Position Keeper will be 241 until the "Send range and bearing to TDC" button is pressed, at which point it will change to 220.

I can replicate this with any measurement. Another example: identify a ship as an American Bogue Escort Carrier (5 right in the Rec Manual). The height indicator will be set to around 110ft, and the range circle will align with it at just over 2000yds. Adjusting the height indicator to around 30ft will bring the range circle in alignment at around 8000yds. The range on the PK will read around 7700yds. Pressing the TDC button will set the PK reading to around 7100yds. I can continuously click back and forth between the TDC button and the dial (without adjusting it) to switch between the two readings. Can anyone else replicate this?

The game manual doesn't go into much detail about setting the range manually, but I don't think this is how it's meant to act (even if I'm not using the dial correctly). Any clarification would be welcome.


Leading on from that slightly, the readme says the Manual Range Dial Fix is included in all versions of this mod apart from the GFO version. However, the only things which have been changed in the GFO version in comparison to the others are a couple of spaces at the end of lines. Nothing that would (or should) have any effect on the game.

And beyond that, it's a bit odd that the fix would be excluded from the GFO version at all. The readme claims this is because the fix is already included in the GFO mod, but that wouldn't work out. The file which contains the fix (Dials.cfg) would be overwritten by the file in this mod, removing the fix from a game with the GFO mod previously installed.

For what it's worth, the fix has been included in all versions of this. Ignoring that for a second though, why was the GFO version meant to exclude the Range Dial Fix? Did the maker of this mod just not know how it was implemented?


Right, I think that's it. Oh also, hi.

Last edited by noren859; 07-22-11 at 09:08 PM. Reason: typos
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