View Single Post
Old 07-21-11, 07:58 PM   #15
rudewarrior
Sonar Guy
 
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
Default

Quote:
Originally Posted by Sailor Steve View Post
I wouldn't even trust the opinions. Unless they're backed up with facts, of course.
Usually for me, if I rely on facts, then hopefully someone more knowledgeable than I would be relying on facts to form an opinion, ergo I would trust theirs.

But I hear what you're sayin'.

Quote:
Originally Posted by mookiemookie View Post
I haven't seen h.sie's fix, but I always tried to play along historical guidelines. If I had used more than one or two torpedoes before resupplying, I would fire off the extras it gave me.
Check out his fix. It fixes a lot of basic issues in the game, even the torpedo loadout issue that you mentioned. It is the sticky labeled Realism- and gameplay-related hardcode fixes for SH3.EXE. Excellent work by those guys.
rudewarrior is offline   Reply With Quote