right, just starting to figure out the basics...
detection time
detection time has much more of an impact than sensitivity. a detection time of 0 for sonar and hydrophones will allow the escort to pick you up a long way away... i'm assuming that it affects the "sweep" time, ie the time that particular sensor takes to cover its alloted sector. limits of those sectors eg range, bearing, etc. are defined in ai_sensors, although i'm not sure of the relation between, for example, ai_sonar and types 144/147/etc. is ai_sonar or ai_hydrophones an overall limit? not sure.
sensitivity
sensitivity, i believe, is counter-intuitive. a lower value increases chance of detection. it's not a linear relationship, though -- going from 0.2 to 0.1 doesn't double the chance of detection.
noise factor
still not sure how this affects things. is this the effect of extraneous noise eg dc explosions? or is it related to the noise your sub is making eg silent vs not silent running?
ideally, dc's exploding should cause the escort to lose contact w/ you. that, in combination w/ the dead zone and baffles, should allow you an opportunity to make some distance and eventually escape.
however sensitive, it's alway possible to escape from 1 escort w/ basic sensors, even if it's an elite. add another escort, though, and its an order of magnitude harder, even if they are competent or veteran. 1 ship will always have contact w/ you. not sure if "creeping attack" was actually implemented, or if its a by product of collision avoidance a.i.
anyway, off to get a bite to eat. let me know what you guys think. i'm open to suggestion, and if you think i'm making incorrect assumptions, let me know.
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