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Old 07-19-11, 05:16 PM   #19
pditty8811
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Quote:
Originally Posted by frau kaleun View Post
And making them compatible is not much different from doing all the same work manually on the files already in the game, except for the fact that using JSGME makes it easier to undo any changes if there is a problem or you want to remove a modification and try something different. One click is all it takes.

But JSGME can't change node entries inside a .dat file, it has to replace the whole .dat .sim .eqp. .cfg .dsd and .val file. Thus the modder loses any previous changes to those files , but he still has the back-up, because the whole file is replaced.
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