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Old 07-19-11, 05:10 PM   #1
YuriJanssen
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Join Date: Jul 2011
Posts: 9
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Default Manual torp'ing, when to fire?

Hi!

I recently purchased SH3 on steam and decided to give it a good shot, i must say the game is really fun once you get the hang of navigating, intercepting and blowing up stuff (although i havent sank many tonnes yet) but theres one question that has been on my mind all the time now so i might just ask.

How does the gyro direction for the torpedo's work? for now because of my lack of experience i intercept targets and attack them from a 90 degree angle wich works fine, i can keep my distance, measure his speed (by doing 3 marks with the 3:15 rule), set his AOB to 90 on the side he is getting attacked on and i measure the range just a while before he arrives (why actually do i have to do this?). All this i've learned from the following tutorial:

http://www.subsim.com/radioroom/showthread.php?t=88961

What i can't figure out is when to exactly fire the torpedos to make that one torp kill more likely to happen, for now i usually fire 3 at a time but that's often a waste because sometimes one misses or its a one torp kill afterall and the other ones just smash into a sinking ship.

Can anyone give me a guideline on when to fire? or is it a guess you make every single time? the tutorial says wait for the juiciest part to appear in the crosshair, but to me that seems like if i fire that late the torpedos just go past it on the backside. i just want a relatively accurate way to make sure the torpedo hits where i want it to hit

BTW: im using GWX3 and the 16km mod enabled, don't really want to make one big modfest out of my game though.

Thanks!
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