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Old 11-22-05, 03:35 PM   #12
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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Hi Lane,
Nice to meet with you again!

Mates,
Yesterday after an entire day of tests i find the explications for the bugs and posted a PM for JScones that I will quote here:


Quote:
Hi JScones,

After a entire day of observations these are my conclusions:

SH3 have two types of bugs here:
1. Bugs related to grid destination:
- The first bug happens when SH3 read the grid destination on flotillas.cfg file. SH3 read the grid relative to the month of the last finished patrol and not relative to the month of the next patrol. For example if your last patrol finish in march 12, 1940 and the next will begins in april 9, 1940 the grid that will be read is relative to march. Another example: if your last patrol finish for example in feb 20 and the next will start in april 8 (if you make a lot of upgrades like a new uboat) your next grid will relative to february even if your next patrol will start in april! This is important for the guys who intend to put some grid destinations to allow the player to meet some historical event. Now it's clear that is very possible that the player will not get the correct grid in the correct time...
- If you exit the game or career and later when you will load a saved career in home base you choose the "after patrol" you will get a yet more bugged grid destination in relation to the real month of the career (more one month late). This will not happens if you choose "before patrol" to load.

2. Bugs related to the career dates:
- For example let's "use" the stock game settings for days in base (28 days). Then if you made a upgrade that spent 3 days or even, let's say, 12 days when you start the new patrol you will only see 28 days spent. Sh3 don't add the days spent with the upgrades on the final number when the days spent with upgrades is less than the days in base setting.
But if you spent for example 40 days in upgrades (a new uboat and some other things) then when you start the new patrol you will see a addition of only 40 days and not 40+28 days.
- the worst moment is with the last alternative. If you spent more days in upgrades than your days in base settings then when you reload the "before patrol" saved you will return in time and your "new patrol" will only show /add the days in base settings, not the real days that you spent with upgrades!This way you will return to past!
For example: days in base=28. Last patrol finish in oct 10, 1940. you make a lot of upgrades. Changes the uboat. You spent 36 days. Then your new date will be oct 2 + 36 days=nov 7, 1940. Then later you load this "before patrol" saved. In the career page you see nov 7, 1940, ok. But when you start the patrol, in game you will see oct 2 + 28= oct 30, 1940! You are a time traveler!

So these are all stock bugs that also could happen to HT/milk, RUB and SH3 Cmdr. These issues with dates will be more noticeable when you use a small days in base settings which is true for milk cow and SH3 Cmdr (when the player use random days in base and gets a small number). The bug with grid destination is equal for all mods that need a precise grid destination.

Sorry for my english, this is a long post and is very difficult for me to write correctly. Hopes that you understand. If you need some better explanation just ask me.

Rubini.
So all you guys be warned about these "new"' bugs. For the guys who use HT/milk cow and SH3Cmdr I suggest that you always "upgrade"with emblems after restart the game with SH3Cmdr. I will provide a list with all the correct grids for long patrol ( milk cow) to be used with Sh3Cmdr. As we see above all the hard work with flotillas from Beery and me will probably not work well in majority of times. The problem with repetitive grid destinations have the same origin here. Is a bug with dates that sometimes also appears when reload games in base.
I will swap more infos with JScones, perhaps we find some solution.

Rubini.
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