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Old 11-22-05, 08:20 AM   #45
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Quote:
Originally Posted by caspofungin
i must be doing something wrong...

1. did you change sim.cfg at all?
2. noticed you've given active sonars a narrow beam -- does this affect them finding you at depth?
1]
No changes at sim.cfg yet, only test and error on AI_Sensors.dat

2]
That is my objective, i am looking to kill their ability to look me with an underkeel video camera when passing over me.
May be my bad english, but dont made them more narrow, i made them more "slender" in vertical angle.
If you look the values, in game values are more than 3 times biggers than in real life.
My objective was to have a shadow zone when they are just over me, now DDs are able to detect me so good when are just over me, and are capable to detect my full rudder turns inmediatelly, and they follows my turns instantaneously. Not real.

Any way with those changes they do not loss too much skill, but i can note a change in their attack behavior.

Just test and comment, it is not a mod is oly test, most opinions we have better can do it.




Quote:
Originally Posted by CB..
Quote:
Originally Posted by Redwine
@ CB :

Hi, CB, may be due to the files and mods you are using, but i have not the same behavior than you, DDs do not droops DC just over me, they start up launching then so before me, and passing over me, and after me.

If you want i can send you my files.
many thanks for the offer Red!

i'm kinda getting closer as i keep tinkering around with the files and settings so i'll stay with the ones i've got so far- it's part of the fun sometimes to work away on this stuff
last night i was sunk by a lone brit twin stacker after a prolonged attack by 6 DD's- the twin stacker finaly was the only DD that persisted in the attack - the others had returned to the convoy - and eventually it got me (i couldn't shake it no matter what i did) so i'll have a look in the museum to see which DD that was and check it's sensors against the other escorts to see if that one has different sensors etc -

i didn't manage to sink any merchants - torped 4 of them but none sanke and the dd's kept me down long enough for me not to have a chance to finish them off - so it was quite a lively encounter which is what is needed--
i slightly increased the explosive range of the dc's to compensate for the mis timed drops
Good, sincerelly i want to reproduce the behavior you had reahced with your mod in SH2........ you are an Ancient Master.

Your behavior sounds good, normally if i dont do any stupid thing, i can shake them, even with the original AI-Sensors from Jungsman.

With this last file it is a little bit more easy to shake them, but always enforced to be submerged deep and running so slow (2knts) and silent, if not, even at one third, they catch you.


The only thing i capture my atention is why you have that behavior in depth charges drooping, in my files they droops the dc so good before me, over me and after me.....
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