Thread: OH II support
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Old 07-16-11, 05:20 PM   #59
Trevally.
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Join Date: Apr 2007
Location: AN1536 (Orkney)
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Quote:
Originally Posted by parazaine View Post
I tried OHII full again with the remove dolphins etc patch and i'm getting ok framerates (down to 24-27 in kiel but i can live with that) but the imported ships are bobbing up and down in the water too much and i get a reproducible ctd everytime i approach the kiel harbour entrance (just past the lighthouse)

This is my mod loadout...if there are any glaring problems, please let me know

Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\MODS]

d3d_antilag101
A Fistful of Emblems v1.51
Magnum_Opus_v0_0_1
Original map colors
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
Compatible Conus00's Graphic Mod+SV's work
SH5Lifeboats_2.0
German U-Boat Crew Language Pack
FX_Update_0_0_16_2_ByTheDarkWraith
Old Style Explosions V1.1
OPEN HORIZONS II
IRAI_0_0_30_ByTheDarkWraith
Dark_Interior_V1
Depth_Dependent_Hydrophone_1.0.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Torpedo Splash
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys_DBSM_SH5_v1.3_optional_scary_creaks
NewUIs_TDC_6_6_0_ByTheDarkWraith<<<OPEN HORIZONS II after this
Manos Scopes-patch for 16x9
NewUIs_TDC_6_6_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_6_0_ERM_Reaper7_NightVision_Black_Ski n
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot patch
Trevally Tutorials - All v0.2 (for TDW UI)
AOB slide ruller for TDW UIs and MO by stoianm
EQuaTool 01.01 by AvM - Large Style
Grossdeutscher Rundfunk
Enhanced FunelSmoke1.2_by HanSolo78
NewUIs_TDC_6_6_0_New_radio_messages_German
OH II and Light Campaign Radio Messages
Sh5EnvModGold
stoianm EnvNights for MO
Remove mines-ice-dolphins from OH II full
Remove Flare Fix

Please note OHII lite works with no CTD's of any kind but the erratic imported ship behavior is still present
Thanks parazaine

Try changing your mod list as green above.

Can you post a SS of the map view where the CTD happens.
@Obelix - is this the same issue you asked about.

RE: imported ship behavior
What you discribe here is odd as the light version has no imported ships.
The no ctd with light, suggests that the issue is ship related and not campaign.
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