Thread: OH II support
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Old 07-16-11, 04:57 PM   #56
Trevally.
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Join Date: Apr 2007
Location: AN1536 (Orkney)
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Quote:
Originally Posted by zebidie View Post
Thanks for taking the time to do such a detailed post Trevally!
Sadly I dont think that was the issue as I was well within the mission area on both occasions. I went back to my saves to check and took screenshots:

Cimarron Tanker

Troop Ship

Just to test I resank both convoys and this time they left sinking markers and messages in the log. Maybe closing down the game and reloading it helped. The tonnage counter didnt update though, even after sinking 40,000 tons of shipping in the designated area by the end of the patrol the bar only filled up about 20%.

Maybe the issue has nothing to do with the OH2 Mod and I dont want to derail this thread with my ramblings. Could you PM me if there are any glaring mistakes in my mod soup?
Thanks for this feedback zebidie.
Yes - it looks like this needs more testing.
Im not sure this is anything to do with OH II, as you suggest.

Could be something with the new save sunk ships in TDWs UI

Re:mod list.

Quote:
Shadow Improvement Mod
nVidia missing lights
NewUIs_TDC_6_6_0_ByTheDarkWraith
Manos Scopes-patch for 8x5
FX_Update_0_0_16_2_ByTheDarkWraith
SteelViking's Interior Mod V1.2
Critical hits 1.1 Torpedos
Critical hits v 1.2
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
IRAI_0_0_30_ByTheDarkWraith
MightyFine Less Annoying Footsteps 1.0
OPEN HORIZONS II
OH II and Light Campaign Radio Messages
Equipment_Upgrades_Fix_1_2_byTheBeast
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Sounds V2.1 **this may stop the nav buoy bell, dolphine and ice sounds**
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Your list looks ok with only a possible sound issue.
You should check TDWs sound editor and check this Sh.sdl
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