View Single Post
Old 11-22-05, 03:13 AM   #7
Krupp
Weps
 
Join Date: Nov 2005
Posts: 351
Downloads: 0
Uploads: 0
Default

Hmm, couldn't find answer via search function and this topic is close to it so I will put mine here.

I'm using IUB 1.02 and my difficulty settings are 100%, but still there is couple things Id' like to have differently.

1. No Precise sensor contacts on navigation map when a watch crew sees a ship(s). = those small squares with a tail. This makes plotting too easy.

2. No Imprecise sensor contacts on navigation map when my hydrophone operator hears something. = those line(s) pointing toward the ship(s). This makes evasing escorts "too" easy.

Now I could easily change these to zero to not get any info on my nav map any longer.(from contacts.cfg) ->

"Decay Time For Imprecise Sensor Contacts=600" (for hydrophone)
"Decay Time For Precise Sensor Contacts=60" (for visual)

But after that, the watch crew will drive me crazy with their never ending "Schiff gesichtet!" yapping. Especially if there is a convoy in sight. Also, my dear Sonarman turns to be a total vegetable after changing decay times to 0 (normally he can follow contacts). And then he won't be able to follow single merchant or warship contacts anymore witch makes me jumping back and worth in his station (during depth charge attacks). He just gives me "Kein horchkontakt" crap. I have keel hauled those poor mens so many times now that I really need another solution.

Dear Der Altes, is there any way I could have a non yapping watch crew and a useful sonarman without any map contacts?

Thanks for advance.
Krupp is offline   Reply With Quote