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Old 07-14-11, 08:04 AM   #45
CapnScurvy
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Join Date: Apr 2005
Location: Dayton, Ohio
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Quote:
Originally Posted by AVGWarhawk
So, there is a version that applies to the resolution the player uses?
Yes, the resolution/aspect ratio fixes are going to be an additional mod to add after the main Optical Targeting Correction mod. Not counting the main mod itself that corrects the 4:3 aspect ratio (the widest resolution covering aspect ratio), there are 5 other aspect ratios that will be fixed as well. Each needing to be in their own separate mod. I already have the "what and why" of them described in the "Discussion" part of the Optical Targeting Correction thread found HERE.

I got a little ahead of myself when I added the resolution/aspect ratio part to the OTC thread without yet having them available for downloading. Documentation seems to be just as time consuming as actually fixing a problem.

The reality is, the particular resolution a player uses does effect the optical views he sees the game with. That's why the games telemeter divisions found on the periscope or TBT/UZO were really nothing more than decoration; unusable as a way of measuring the viewed world. My original game manual has a couple of sentences regarding the periscopes telemeter hash marks (what they do and how to use them), but in truth you can't use them as-is.

The various game resolutions that are used today create a different sized view for the periscope or TBT through the games optical screens. Playing the "auto targeting" option in-game has no effect from the various resolutions one could choose. However, the manual targeting option is greatly effected by the different resolution/aspect ratio sizes since manual targeting is so dependant on the optical views to provide the information needed to make a firing solution.
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Last edited by CapnScurvy; 07-14-11 at 10:02 AM.
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