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Old 07-13-11, 07:40 PM   #10
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
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Quote:
Originally Posted by TorpX View Post
The reason it's a big advantage is that there is no error in the plot.
This. It makes the game a bit too easy, especially when you have radar. Plot two points, set things up, wait a while, and boom.

Quote:
Originally Posted by TorpX View Post
Admittidly, it is a lot of work to do it oneself. The "crew" should be doing this...
The one thing I would absolutely love to see is a crew plotting the contacts to the range and bearing I call out. Hit the "Send Bearing and Range" button, and it gets marked on the map, with a number, the time, and an editable label. Toss in a tiny bit of inaccuracy from the crew based on experience and fatigue, and it would be a massive game changer. I'd pay what I originally paid for the game just to add that one feature.
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