Quote:
Originally Posted by TorpX
The reason it's a big advantage is that there is no error in the plot.
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This. It makes the game a bit too easy, especially when you have radar. Plot two points, set things up, wait a while, and boom.
Quote:
Originally Posted by TorpX
Admittidly, it is a lot of work to do it oneself. The "crew" should be doing this...
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The one thing I would absolutely love to see is a crew plotting the contacts to the range and bearing I call out. Hit the "Send Bearing and Range" button, and it gets marked on the map, with a number, the time, and an editable label. Toss in a tiny bit of inaccuracy from the crew based on experience and fatigue, and it would be a massive game changer. I'd pay what I originally paid for the game just to add that one feature.