07-13-11, 07:03 PM
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#8
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I do find it odd however that they barely used their sonar, literally it was the occasional bit of pinging and then they stopped for good and just started lobbing DC's around. They never tried to get a fix on me with sonar again.
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It sounds like you were too deep for them to ping you. If you get deep enough, you will be under their sonar "cone". Ducimus could tell you for sure exactly why they didn't find you. 
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I have the cam on but with a lot of training I don't use it for and tactical advantage, no checking out what ships I'm after or what the escorts are doing.
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Same here. To me, it's mostly for the "postcard" shots.
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I never got UBISOFT when it comes to this "no contact update" setting. All it does is place on the map radar contacts (bearing and range, thus, an icon) and sonar contacts (no range, thus, only a bearing).
Doesnt feel like it decreases realism, but rather, only saves you the trouble of drawing that yourself on the map. From what i've seen, when you un-check 'no contact update', you get no info other than what your sensors (or radio) would indeed give you - in other words, it is no 'gods eye mode' when unchecked.
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The reason it's a big advantage is that there is no error in the plot. If I am doing the plot myself, whatever errors I make in range estimation and AOB will be transfered to the plot, with maybe a few extra drawing errors thrown in. If the map contact feature is on, I get a perfect plot with no errors. I need only stick the scope up twice, mark the points, calcuate the speed and the torps are as good as there (almost ).
Admittidly, it is a lot of work to do it oneself. The "crew" should be doing this, but in the game we have the dubious choice of either having no info beyond what our own eyeballs/ears can obtain, or having an unrealistic advantage of almost perfect information. I don't know how they could think this made sense. 
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