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Old 11-21-05, 12:06 PM   #27
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
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how does this issue relate to the stock game set up--why i ask is that (ala SH2) one of the issues i've had with SH3 is exaclty the opposite of this one--ie no matter how i set the game up (more so after the patch than before it) the DD's simply could not find me unless i deliberately gave the game away (went to flank /surfaced etc)

in fact i just got so fed up of getting away with murder when attacking convoys i stopped playing as nothing i did seemed to wake the DD's up--

recently tho i had another go and had to go into the game files (thanks to TT's tools ) and DOUBLE the detection range for the DD hydrophones

now finally they at least have a go at me without me having to deliberatley let them know im there--whew finally a bit of gameplay-- they are still pretty useless mind but at least there's some anxiety when attacking a convoy

there are odd ones out (as it were) ie some of the american DD's are far superior to the brits and can be very persistant but other than that i've had to make the damage system for the sub far more sensitive to damage than stock allso to make things more dangerous (this would be mid war 42/43)
puzzling that as per SH2 different folks have opposite problems with the DD sensors--(it certainly isn't down to my skills )

so wonder what the issue is?

one thing i have noticed is that when i am detected the DD's allways drop as the prow of the DD gets directly over head which means that the dc's allways explode behind me--- i wonder if the AI sometimes assumes it's armed with hedghogs when in fact it is using normal dc's-as dropping as the prow of the ship comes over head would work well with hedgehogs but obviously not so well with dc's

(this is of course with elite crews)

it's very frustrating either way you have this problem!!

and the soloution is obviuosly going to be different depending on what problem your having :hmm: wierd
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