Quote:
Originally Posted by desirableroasted
Just to echo Jim... I tested having the helmsman qual a couple of years ago, and could find zero effect. You can fill the control room with them (officers and petty officers) and it makes not a jot of difference to any maneuvering.
Others have reported that the medic qualification can slightly speed injury recovery and slightly retard fatigue. I have never tested it.
The radioman qualification works for petty officers, but not for officers.
And, while you can give more than one qualification to POs, only the "top" one applies. You can give 3 to any officer and they all apply. Don't bother with sailors, it's just eye candy.
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Thanks for the notes

Weird about the medic qual,I would have thought his role pivotal to say the least.
A few configs I will be looking at for my crew are:
Watch Officer - watchman,flak gunner, (unsure for 3rd slot)
Chief Engineer - machinist,repair, (unsure for 3rd slot)
Navigator - helmsman?, (medic COULD have been useful) (unsure for 3rd slot) ,largely I think his role will be to assist the Chief Engineer if he is busy elsewhere.
Weapons Officer - torpedoes,deck gunner, (unsure for 3rd slot)
Any further ideas on some useful crew configs?