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Old 11-21-05, 09:01 AM   #7
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
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it may be influenced by the crewconfig cfgs in the cfg folder---

i haven't experimented with them i must admit so can't say--

personally i've been trying to track down exactly which features of the damage model crew hitponts etc etc control how likely it is that a crew member will recieve "damage" during an attack and be registered as wounded--(as this has never happenned to me so far without actually losing the boat and game over as it were--i would like to hugely increase the likelyhood of a crew member being wounded or die-ing during a heavy attack (other than the AA crews that is -ie: whilst submerged during a dc attack) as this to my mind would bring the crew selection and roleplaying side of the game alive--losing crew thru injury and or death and having to replace them from the barracks would keep things turning around AND give me another way to guage how well i'm doing---if i'm losing a lot of crew as this is registered on the end patrol screen does it alter the amount of renown recieved for that patrol etc etc--

no luck so far by altering the entrys in the basic cfg

i edited all the crews HP etc to this

Hp=0.05
wounded=-0.01
Dead=-0.05

which you would imagine would make them far more vunerable -but not in gameplay terms--as they stubbornly refuse to get wounded even under heavy DC bombardment--
so as with the fatigue it must be some where else--

in the crew config cfg it list hitpoints for the crew so perhaps i need to alter those as well--

or some setting in the damage zones cfg may be influencing this

but im loath to touch that as i have it about as i like it--

lots and lots of sytem damage can be incurred and the boat can and frequently IS comp-letely disabled even tho the hull integrity remains at 100%

ie

all desiel and electric engines/batterys destroyed
both periscopes destroyed
bridge and uzo destroyed
deck gun and flak guns destroyed

game over

even tho the hull integrity is at 100% i AINT going no where and i CAN'T attack even if i could--LOL
add some crew deaths and wounds to this set up and it becomes very realistic indeed


this might have some effect on crew survivability and health- in the basic cfg

[DAMAGE]
OpenComp=1
PartiallyOpenComp=0.5
EnclosedComp=0.1

i'm assuming that its 100% for the bridge deck gun etc (open compartment)
50% for the same whilst surbmerging (partially open compartment)
and 10% for every-where whilst fully submerged (enclosed compartment)

so i'll give that a try as it is likely having thought about it that this must refer specifically to the crew to actually make any sense :hmm:
so i may have actually solved my problem whilst looking for the soloutin to yours -which is allways a boon!!
if i find anything related to fatigue i'll let you know
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