I think that the misunderstandings In this discussion are because you are talking about two completely different things -
situation A - putting 200 rounds in a ship;
situation B - putting 20 rounds in a ship.
it gets the intended realistic results for the situation A,
However, it gets unrealistically slow reload times for situation B, as mentioned by many others, and as agreed by Beery (5 minutes to fire 20 rounds, wasn't it so ? and 15 minutes for 30 rounds.)
This is what I dislike - shouldn't situation B, getting a quick coup-de-grace, be the absolutely most common historically usage of the deck gun, and situation A - just a few acts of desperation ?
I understand that the game hard-codes too much to get a correct simulation in both cases, however, shouldn't the idea be to focus that the usual, common situations would work correctly, instead of the rare cases ? What use is having the exception cases work realistically, while the common usage is unrealistic ?
I am saying that the timing should be adjusted so that the time to fire ~30 rounds is realistically accurate (so a reload time of 30 seconds), even if it disrupts the 200 round issue - since the 200 round situation is an exception, but the 20-30 round situation is the one that must work properly.
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