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Old 07-12-11, 03:07 PM   #38
AVGWarhawk
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You have done a nice job with your mod. Nice dissertation on the limitations of the game.


Quote:
You either play the game using the auto targeting option, and think "point and shoot" is the best thing since sliced bread. Or, use manual targeting and stick your nose so close to the target a blind man couldn't miss, no matter what measurement figures you use.
This issue I have is playing with wire-fired torpedoes at 4000 yards in automatic mode. Like me. Hence your mod. Many Skippers did not fire at 4000 yards. For me, I like some realism. Ideal positioning is 90 degrees to the target at 1000 yards (close enough for a blindman to hit the target).

Quote:
1. Get a good estimate of target course. This can be done with narrow limits. Hopefully the target is not zig-zagging.
2. Use the periscope to feed in the bearing to the TDC. At this point range mostly estimate at best is likely to be out.
3. Close to a good firing range.
4. Fire straight shots. Then a range error makes no difference.
Ouoted from:

"United States submarine operations in World War II."

By Theodore Roscoe, Richard G. Voge, United States. Bureau of Naval Personnel

Quote:
With the advent of the S-boats, the standard U.S. submarine torpedo became the 21-inch Mark-10. While having a diameter only three inches larger that the old Mark-7, this was enough to allow an increase in warhead size from 326 pounds to 497 pounds. The Mark-10 was slightly faster, 36 knots vs. 35, though the range was reduced to 3,500 yards. Considering the state of aiming ability at the time, the shorter range was unlikely to be much of a problem. Most commanders would want to get the range under 1,000 yards in any case.
http://www.fleetsubmarine.com/torpedoes.html


Getting to within 1500 yards are closer was the order of the day. It leaves little room for error in the Pacific theater and our desktop patrols. I attempt to run the boat as was dictated by command. I get in close and fire three. This affords me success with even the worst of scope resolutions the game has to offer.

I do have to give your mod a try. It is hard to give up the super mods though.
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Last edited by AVGWarhawk; 07-12-11 at 03:43 PM.
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