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Old 07-11-11, 04:40 PM   #35
CapnScurvy
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Join Date: Apr 2005
Location: Dayton, Ohio
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Quote:
Originally Posted by Orpheus
Does OTC work with TMO?
Not yet.

To make it compatible for TMO without losing either the intent of OTC or TMO is no small task. There are many of the same files that are both modded in there own way, keeping Optical Targeting Correction from working with TMO, without specific merging of the two together.

I've been working to have it compatible with the stock game itself which lately has taken longer to do with the revelation of the stadimeter not being "centered" on the sub in relationship to the view that the periscope shows. They aren't the same.

Also, if you've read some of the OTC mod thread, you have also learned of the game resolution aspect ratio issue that renders the manual targeting optical views "size" differently depending on what resolution your game is displayed. Neither issue has an effect on auto targeting, but it will effect the use of the telemeter divisions of either the TBT or Periscopes, which OTC uses when in step with the Omnimeter.

Bottom line, I'll have OTC working for both SH4 versions (1.4 and 1.5) and a couple of other mods, before I make a TMO compatible version.

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As far as the idea that having incorrect mast heights in a Recognition Manual should be considered "real life conditions" and that a 700 yard difference in found range due to those "fog of war" conditions is acceptable is BULL!! Any Captain that found out the RM was wrong with it's measurements and a couple of misses were the result, would have corrected the darn thing so he wouldn't miss in the future. And, if he was of the type that didn't mind telling the "powers to be" what he thought, he'd have them know the manual needed to be corrected so others didn't make the same mistake. I'm simply doing the same.

I believe the issue of having correct mast height was an oversight (much like the stadimeter centering issue, or the lack of consistent aspect ratio screen views) of the game. Why else would a couple of mast heights actually be accurate at all. Or, why would the mast height of the original version 1.0 Hiryu changed from 20 meters, to a later patched 31 meters, if the developers expected to introduce such "fog of war" play. They would have left it alone!! Content that you'd miss the target by huge amounts unless you're so close to the target that the nose of the sub could brush the target as it passes by. No, the target mast heights shouldn't be the "issue" in manual targeting that creates missed shots. There are other pieces to the solution equation that do quite well all on their own.
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