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Originally Posted by Pintea
Both PC and console games will fall to cloud gaming services like OnLive or Gaikai. No more piracy for devs but no console sales either, I forsee a battle between console OEMs and cloud gaming providers
Even SH5 was supposed to also be able to run in a cloud gaming environment, don't know what happened to that though
...talk about death of modding...
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Maybe but the cost of running the cloud infrastructure is hardly an attractive option for publishers and developers. Lets face it there is no way they will recover the pirate->legit purchase gains with the revenue offset in the infrastructure costs.
I think what you will see is a growing divide between junk-food style games and more realistic simulations.
What would IMHO make a great deal of sense for this community is taking something like UDK or CryEngine3 and experimenting with subsim options. Far too much for one person to take on, you would need a pipeline of asset creators, scripters and coders.
I may have a go myself... just to see what a type VII sub in DX11 tesselated water looks like.