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Old 07-01-11, 08:52 AM   #28
Armistead
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Join Date: Dec 2008
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Quote:
Originally Posted by HowFar View Post
I had a feeling that was the case. I thought I read somewhere that depth charges would temporarily blind enemy sonar so I tried it and the attacks only seemed to get worse. While on the topic of enemy sonar, does having the crew at battle stations have any effect on silent running? My boat was beat to hell and I had the crew at battle stations to hasten the repair work and all the while it seemed I couldn't shake the attacks.

Those are good tips on pulling out of a dive; however, in that final dive I knew there was no way out. I was done for. Using speed to slow the descent is an automatic response, likely attributable to my flying days, short lived as they were (damned economy).

The first time I blew ballast while under attack was an accident. I thought I was screwed because in the original Silent Hunter you couldn't stop the ascent once you blew the tanks. Out of desparation I hit the P key, the D key, the A key, anything I could find that had something to do with depth control and I was pleasantly suprised to find that the ascent stopped.

I'm digressing. Thanks for the feedback Armistead.

Most modders agree that BS has no effect on silent running, nor can the enemy hear you blow tanks. Blowing tanks should cause you to surface, but they don't. Often when under attack by mean escorts like the Type AB I'll blow tanks as it starts a run. It takes you up fast enough that his charges will fall under you.

The most important thing with cams off is sound. You will hear much better by being in the con tower and looking up. With my 5.1 speakers I get better directional sound if I look up at the ceiling and start looking in directions. You can easily tell what direction a escort is coming. I assume you can in stock, but with most mods you can hear the charges hitting the water, but much better looking up in the tower. I can then judge about how his pattern will fall. Most escorts attack from the rear, but vet to elite escorts come at you from all directions and will drop at different times. A escort attacking from the rear is easily defeated, just be deep enough and hit flank and charges will fall behind. It's when they come in from angles it gets difficult. Staying slow under attack is sure death using TMO.

You can also judge the charge pattern by the way it tosses your sub. If your sub rolls to the right, you know charges are on the left. If you're being bounced around both sides, you're in trouble.

Last edited by Armistead; 07-01-11 at 11:03 AM.
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