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Old 11-18-05, 11:33 AM   #10
_alphaBeta_
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Join Date: Mar 2005
Location: NJ, USA
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Quote:
Originally Posted by gouldjg
After reading some background stuff, It seems that DD should have a 300 yards blind spot at front and thus after that the DC was lucky guessing.
This definitely helps, and is more realistic to implement (which Jungman has already done). The problem is this:

The added blind spot sometimes cause the DD to break off the attack run and simply listen on the hydrophones (and then start the whole process over again while going in another direction). A real-life destroyer would still charge the area even after losing the contact (perhaps estimating where the target would be). The in-game destroyers are not programmed for this. They don't back off from the last known position either. They stay close to you which actually makes you safer with the mod. Obviously the devs didn't have DDs leave and come back because they didn't have a blind spot in their release.

With the blind spot in its current form, you just silent run and wait for the destroyer to charge in. He will lose the ASDIC lock and will not be able to hear you either. You're home free from there.

Either the blind spot must be nerfed to the point that the DD will still commit to the attack, or something else has to be worked out. I don't think anyone will be changing the DD behavior to back off so we may have to leave the blind spot out so they actually attack.
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