11-18-05, 10:13 AM
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#4
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Silent Hunter 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Quote:
Originally Posted by LuftWolf
The shallow water is reducing the effect of the active sonar.
In terms of the audio only return, this is (reportedly) a common feature of active sonar in real life as well as in the game. The audio amplifier reports the range of the contact but the video amplifier reports the range as well as the bearing, meaning that it gives more information on the contact, and it stands to reason that the video amplifier requires a more high energy return than the audio amplifier, meaning a stronger bounce off of the contact, from it being closer or larger.
In terms of being able to mark the contact when you can't see it, some have asked SCS to change how it works, as currently it is unrealistic and represents a "cheat", although certainly nothing dramatically catastrophic for gameplay.
In other words, the behavior of the sonar array is correctly modelled in the game, as you are experiencing it, except for the process of marking the contact based on audio only returns from the sonar and bearing formation from another sensor, however don't let it turn you off too much, as it is not a "major issue."
I hope that helps. 
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Are you sure about that? I thought that in DW, the ping is ALWAYS audible as long as the contact is in max display range... That's a bug, not a feature.
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