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Old 06-29-11, 09:13 AM   #10
Daniel Prates
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Quote:
Originally Posted by TorpX View Post
If you use the historical 8 or 10 sec. interval, it should not be a problem. What would happen in-game if you fire them off close together, I don't know. You might have to figure this out yourself. I think in SH 3, one can use a salvo mode that fires them quickly, so apparently it is not an issue there.
Yeah, indeed in SH3 you can set a simultaneous salvo, which pretty much makes them run very close to each other.I know that in-game it makes no difference, but it seem to me that a torpedo exploding agains the hull of a ship would probably detonate or damage a torpedo close enough - say 20 or 30 feet, maybe even more, specially them being so delicate and flawed. So it seems strange that a skipper would choose to fire a simultaneous salvo such as SH3 permits.

I have gone ingame to stop guessing and see how that works (SH4, that is). Indeed, in all-stop and at periscope depth, even if you fire all 6 tubes as fast as you can (hitting 'fire' a fraction of a second from each other), the tubes will fire in order with several seconds (3-4) apart from each other.

Now I don't know why that is. I know that loading and firing a torpedo is a complex operation. But assuming all tubes are flooded and ready to fire, it should be possible to fire them all at once, and in such case they should leave their tubes also all at once.

That would be of course unwise - they could bump into eachother and cause a tragedy.

So this may explain why it was standard procedure to wait a few seconds between shots. Skippers would never do simultaneous shots even if the machinery allows it, because of the risk of two torpedoes colliding just in front of the sub.

Considering that, it puzzles me that SH3 has an 'all-out simultaneous salvo' firing mode.
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