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Old 06-28-11, 11:39 PM   #4
simonf
Swabbie
 
Join Date: Mar 2010
Posts: 8
Downloads: 108
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Default Thanks for the advice!

Hi Sober,

Thanks for pointing out those instructions - I was combing through all the readme's etc., but I seem to have overlooked the most important bit - especially about it being the last mod in the install list!

Thanks also for publishing your recommended mod list. It made it so much easier for me to come back to the game.



TheDarkWraith, thanks for your answers, and also your awesome mods!

I'm not sure what went wrong, but in the process of trying to move the Real Navigation mod to last position, I somehow also lost the RAOBF and TDC controls. I ended up removing all mods and re-applying them. It all seems OK now. I currently have contacts showing on the map, and they appear to be in roughly the right position in relation to the DR plot of the sub's position.

I'm quite happy with that scenario, especially while I re-learn targeting procedures. I might load another TDW NewUI that disables map contacts further down the track, unless you expect the plotted contacts will cause me problems (i.e. if they are absolute rather than relative to DR position).

It's too bad you can't detect proximity to land. Did WWII subs use radio direction finders for navigation?


For reference, here's the mods I have installed in order as per JGSGME:
Magnum_Opus_0_0_1
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
MRP 16x9 ratio
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_aircraft_s potting
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_alt_officer_wounded...
NewUIs_TDC_6_5_1_New_radio_messages_German...
NewUIs_TDC_6_5_1_No_Hydrophon_On_Surface... (conflicts with IRAI one)
SUB_hyd_fix_SH5
R.E.M_by_Xrundel....1.2
Trevally Automated Scripts v0.6
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5-V2.1
Dynamic Environment SH5 Basemod (normal) V2.1
Krauters Automated Scripts (v5_0_0 compatible)
NewUIs_TDC_6_5_1_Real_Navigation





I totally appreciate all the work you guys put into mods, tutorials etc, and your generosity in sharing that effort with the community, but if I might offer a little suggestion from the perspective of a noob (re-)learning the ropes of applying mods etc: The mega-mod makes it deceptively easy to install many mods in one go, however it's not entirely clear that you really need to dig through the individual mod folders that make up the mega mod to read the fine print (e.g. the Real Navigation must be last). Everything seemed to be working for me after blundering through the install, it's just that I had a hunch I was missing something and went digging deeper for documentation. It would be really helpful to have a "How to install MO - read this before anything else" cheat sheet in the top level documentation folder of MO, and something similar for the NewUIs mod. Once I have a bit more confidence that I'm doing things right, I'd be happy to offer my services to help with such a document.


Thanks again!
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