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Old 06-28-11, 12:07 PM   #25
Armistead
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Join Date: Dec 2008
Location: on the Dan
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I play without cams just for the real immersion. I have to keep them off, because I get to tempted to use them. It's a complete different game experience when you're stuck in the sub.

As Duci said once you pass that point of no return, you may appear to live for a lil while, but you're done. Even a few damage points can cause you to die at deeper safe depths. I use the 50% rule, if I have 50% damage and know the crush depth is 700ft in a Balao, I don't dive below 350ft.

You would be surprised the dives you can pull out of. The hard thing is keeping control of a dive when you're under attack. If you're going down, hit the P key for periscope depth. For whatever reason it will often bring you up when manual settings won't. You increased speed, but don't be afraid to go flank to control a dive. I don't know if you blew your tanks, but that works as a last option. Sometime it takes a combination of all three to get your sub headed up, but I use P first, then speed, then blow tanks.
If under attack time your ascent up as escorts make a run and the charges usually blow beneath you. Course once you're headed up, you have to stop the ascent by cutting speed or even hitting crash dive to get you going back down, but the second you start heading down you need to quicky get the dive back under control. If you're going down by the stern, usually just reversing to 2/3 will take you back down, but again once down get the dive back undercontrol. I've reached speeds of 14kts going down in a out of control dive. I find I have to stop the upward ascent at 150ft or you'll surface. If you start heading back down too fast, you may cross that crush line before you pull out.

I call this yo-yoing underwater. You may have to go up and down numerous times, eventually you may run out of compressed air. Even if you don't blow tanks changing depths uses some air, so watch it. When I'm down to my last blow and battery low, I just assume surface and fight to the death rather than head for the bottom.

Another commom mistake that you didn't make here is to make sure you go in reverse of the downward tilt. Often people take bow damage and go down by the bow but keep moving forward which takes you down faster, you have to use reverse to control a bow dive.

Much depends on damage, if you lose batteries, not good. Often I will repair those first if I know compartments are going to flood anyway. If your planes get damaged, you have to time things knowing they will react slower.

Depth charge explosions don't blind the enemies sonar. There is one mod, I think by Darkwraith that suppose to do this, but it's not part of TMO. I use it, but it's hard to tell how it works. If you have multiple escorts attacking, one could be pinging, another listening. Much depends on their crew rating, veteran escorts much harder. I edited many of mine to elite status and that's a different ballgame, they react and work together like a pack of hounds.
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