Quote:
Originally Posted by simonf
1: When using Real Navigation, must I choose a UI that disables map contacts?
It seems that map contacts are plotted according to their absolute position, which is problem when you are plotting a solution from the sub's DR position or celestial fix. If I'm right, is there a way to get the crew to plot visual contacts relative to the current DR position?(I admit I'm lazy...)
2: Is there a way to get the navigator to fix position using landmarks when in sight of land? This should provide a much greater degree of accuracy than DR or celestial fixes. I realise that I could manually fix the position, but again, I'm lazy.
|
1) yes, that's the whole premise behind real nav. You don't know where you are or others are unless you plot positions.
You should be able to use one of my add-on mods available in my add-on mods mod that will turn map contacts back on.
2) I have no way of determining when the player is close to land. The game doesn't give that ability.