View Single Post
Old 06-28-11, 09:20 AM   #3
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by simonf View Post
1: When using Real Navigation, must I choose a UI that disables map contacts?

It seems that map contacts are plotted according to their absolute position, which is problem when you are plotting a solution from the sub's DR position or celestial fix. If I'm right, is there a way to get the crew to plot visual contacts relative to the current DR position?(I admit I'm lazy...)

2: Is there a way to get the navigator to fix position using landmarks when in sight of land? This should provide a much greater degree of accuracy than DR or celestial fixes. I realise that I could manually fix the position, but again, I'm lazy.
1) yes, that's the whole premise behind real nav. You don't know where you are or others are unless you plot positions.

You should be able to use one of my add-on mods available in my add-on mods mod that will turn map contacts back on.

2) I have no way of determining when the player is close to land. The game doesn't give that ability.
TheDarkWraith is offline   Reply With Quote