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Old 11-17-05, 07:46 PM   #7
gouldjg
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Join Date: Mar 2005
Location: Manchester UK
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Whilst the longer nerf on sonar min may help a little, it did not stop the pin point DD strikes. The 60 degree arc looks to me to have also affected other sonars in the game which is in turn leading to dumb DD.

This can be confirmed by checking with timetravellers tweak tool.



The hyrdophone default min range for ai is set to 10 mtres which means the DD can pin point attack run as your turning and its right on you tail up untill last second.

After reading some background stuff, It seems that DD should have a 300 yards blind spot at front and thus after that the DC was lucky guessing.

I am almost there to getting it to a 50/50 chance of not having a DC land too close but still close enough to do serious damage.

No longer does the DD follow me into a turn and to be honest he seems to come from more varied attack runs.

And no longer is he as dumb as he is now.

This may take a while to perfect rather than slapping up a quick fix.

Even Jungmann has re-considered some of the sonar mod settings and is currently re-looking at it all as we speak and when he gets time.

Maybe with the new tool on the block, we may start to merge all these power mods into one pack.

Thats only if all goes well.
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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