06-27-11, 04:55 PM
|
#4
|
Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
Quote:
Originally Posted by Daniel Prates
In the in-game experience, i've noticed that you can fire all your torps at praticaly the same time, and they will all explode upon contact (providing none are duds), even if they are shot, say, a fraction of a second from each other.
My point is: in real life, the detonation of the first torpedo could or could not induce a premature detonation on the second torpedo coming just behind it? Or damage its firing pistol, or wrecking it complete, or etc etc etc? My point is, torpedos were so delicate, that I often wonder if a skipper would wait a few seconds between torpedoes shots, just to avoid the first detonation causing any damage to the other torp following just behind.
What do you history buffs have to say about it? 
|
You are right about torpedos being very delicate and complex. It didn't take much to cause malfunctions. Real skippers would never launch torpedos close together. Too many things could go wrong. Apart from the fractricide issue, they could interfere with each other. All it would take is one bumping the other and then, either an explosion or two erratic fish. Anyway, what would be the advantage? From what I've read they used 8 to 10 sec. intervals. US torps did have a "countermining" device designed to prevent shocks from prematurely setting them off, but I believe this was eliminated on later models. (I haven't read too much about this.) Perhaps it was considered unneccessary.
IDK about the game torps, they are probably borked like almost everything else. In SHCE you could have one torpedo overtake, impact and blow up another (by firing the first slow and the next fast).
|
|
|