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Old 06-27-11, 03:54 PM   #1679
Hitman
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If you want to see AI U-boats closing on a convoy and sinking merchants, it might be easier just to move the U-boats as destroyers (as others have said), and randomly wreck merchant ships in the convoys by damaging them/reducing their hit-points. No need for torpedoes or aiming. I believe that that is how the old Aces of the Deep used to create the illusion of sophisticated wolf-pack attacks.
Actually AOD simulated the torpedoes from the other UBoats. So much so, that you could even get hit by one of them! (As in real life, where there were some close calls)

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Well, I just can speak for myself, but for me the main purpose of the wolfpacks are to a) disrupt the escorts and b) to see an attacked convoy.
Seeing an attacked convoy, i.e. enemy ships being hit by torpedoes was a rare occurence that mainly happened in the early war, when coonvoys and wolfpacks were smaller and operated close to england, in short ranges. For the wolfpacks formed after Drumbeat, 1942 onwards, convoys were huge and defences scattered, hence wolfpacks operated more by profitting from gaps opened than really converging for a simultaneous attack. It was rare then to see another uboat hit something, but it was not uncommon to find a gap left by two escorts that had fallen behind while holding down and depthcharging an uboat that had attacked 3-4 hours before.
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