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Old 06-27-11, 12:06 PM   #3
Hitman
Pacific Aces Dev Team
 
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Join Date: Sep 2002
Location: Spain
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It will never be settled then.
Actually it is settled, more or less. I mean, those of us who have been here with these discussions since SH2 have along the years got a clear picture of how it all worked. It's just that there is sadly no perfect and easy way to implement that into the game, as you seem to be limited to one effect (negative or positive) whereas in real life this changed depending on the actions of the chief engineer over trim, and other non-controllable factors like flooding, thermal layers (A sub can actually rest hovering in one of them with no noise or movement), water salinity and temperature, depth charges, etc.

Another nice feature that sadly we have been unable to recreate is the depth charges unbalancing the sub and sending it into an uncontrolled dive or rise. Effectively, a sub hovering is in balance in the water, and as anyone who has been near a small ship knows, you can actually move it with a push of your hand, even it weigths a few tons. So imagine what a depth charge exploding and displacing tons of water over/under her keel can do ... there were instances recorded of subs whose tail or nose was hovered above the surface in 45º angle by a depth charge, and the sudden move of all things inside plus the extreme angle, can easily send it in uncontrolled dive.

Hopefully H.Sie finds a way to recreate that
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