Quote:
Originally Posted by Sailor Steve
I'm not trying to win anything. It's just a question that has been discussed in these forums for years, and every now and then someone comes along and wants to do it all over.
That is true, to a point. If you lose power you are suddenly faced with the question of sinking until you get crushed or rising to the surface and getting blown to pieces (or captured if you manage to surrender before they kill you). As I said, even if you set for positive buoyancy, sooner or later the boat is going to take on water and the buoyance will change. All of this is controllable, but you're not going to remain silent if you have to change anything, and the whole point of shutting down the motors is to be silent. It's much easier to run at the minimum speed required to maintain depth without having to run the pumps, and any change in any of the tanks will definitely make noise.
Aces Of The Deep modelled this very nicely. Even at slow speed if you set Silent Running sooner or later the LI would inform you "Sir, cannot maintain depth unless we run the pumps."
Blowing ballast is for emergencies. If you just want to change your depth the easiest, most effecient and quietest way is to keep forward momentum and use the dive planes.
There has been, long before you were around. NYGM created the "Anti-Hummingbird Mod", which made the sub slowly sink. GWX, for a time, had the sub rise, but instead of rising to the surface it would only rise two or three meters, which meant the player had to take that into account but not really worry about it.
I long ago advocated a random factor, in which the sub might start rising, might start sinking or might stay where it was, and you would never know. Unfortunately this doesn't seem possible within the game's structure.
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It will never be settled then.

Its probably not possible but having the compressed air move down 1/3 when surfacing would start some realism.Now if we could have a button toggle that will blow and fill the negative tank we can play around with steeper dives for DC evasion and it will also eat away at the CA thats leftover.Maybe even just realistic amount of CA used for surfacing andwhen silent running avery slow reduction of CA to simulate the DO trying to maintain depth.Last night I surfaced right next to a destroyer and freaked and ordered crash dive and felt that if we had realistic CA usage I would be in a bind.
Of course its only a dream.