@LGN1:
I agree: The problem can be divided into 2 independent parts:
1) Beam one or more unit(s) to a certain position depending on player's action (players estimation of the convoy's course and speed).
2) Have a AI unit that is capable of attacking a convoy.
I, persononally won't start to program 1) without knowing that 2) is possible. Now, after my tests from today, I think 2) is halfway solved. With little modifications, Sergbutos AI subs can be used for that purpose, but have to be fine-adjusted......
h.sie
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