Quote:
Originally Posted by SteelViking
Some responses:
1. Zedi's "Das Campaign" will completely redo the campaign, making it much more realistic mission wise and tonnage wise. Might want to read up on the project.
2. With the current version if IRAI I strongly doubt you will see any of that behavior. Also, TDW is working on a massively updated version right now.
3. This cannot really be addressed, I know the controller files that would do this kind of stuff, and we simply cannot make that happen. However, what submarine captain walks around and does valve turning himself?
4. Once again, Das Campaign is going to fix that. I have worked with Zedi to make low computer resource usage ships so that harbors can be populated and way more full of life than before.
8. That can be done pretty easily. Anyone with basic knowledge of Goblin can strengthen the bow and stern waves of the submarine, and make them be influenced by ambient wind. Do I have time to do it? No. But, like I said, anyone could take this project on.
9. I am not completely sure what you are saying here. But, it is really easy to add sounds and sound sources in SH5. Once again someone with a very basic understanding of Goblin can do it.
|
1.I have changed the Campaigns from ships sunk by a specific target to sinking into a tonnage
2.I test IRAI for lang time;My AI MOD more strong than IRAI;just AI destroyers still not be shelling periscope and can't avoid the torpedoes; I simply cannot make that happen.Look forward to TDW updated version;
3.So I hope that the development SH6;
4.Important is the need for character in the base;
8.expectancy;But the main improvement is 5;
9.I see;
Because of my poor English, the expression may not be real clear;I have many thoughts can not express in English;This is my most distressing aspects ;Thanks;