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Old 06-23-11, 02:46 AM   #10
magic452
Sea Lord
 
Join Date: Sep 2007
Location: Reno Nevada USA
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Quote:
Originally Posted by vodkaphile View Post
That has been my biggest issue.

I know all the math behind everything but the whole system is just different.

I mean just 30min ago I finished a patrol in SHIII heavily modded for realism and sunk 4 merchants, 1 destroyer and 1 submarine. Granted it is early 1940 in my current career in a VIIB sub.

The most I have sunk in a mission in SHIV are 2 merchants and 1 sampan (Deck Gun).

I have played SHIV far far less mind you.
In all reality you fight a fleetboat much different than a Uboat.
Stealth and ambush are paramount in Fleetboats. You gotta track, plot and set up your attack and most often from longer ranges unless it's a single. You shoot the fattest one or two targets and do a runaround and repeat.
For this the US TDC and PK are excellent tools. Uboats are much more suited for close in quick firing action.
The problm is in this game you can't do much of the things a real US TDC could do.

The tracking. plotting and set up are what I enjoy most, sinking ships is just frosting on the cake.

@ Flaxpants
Lock the target and input Speed, AoB and range/bearing (in that order) with the PK(red button) on. You can than unlock the target and the PK will continually up date THAT firing solution, you can look at other targets but can't set up any data for them. If your solution is very good you don't even have to look at your first target to fire. A handy feature in very bad weather.

Magic
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Last edited by magic452; 06-23-11 at 03:07 AM.
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